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Layers

Avatar PVP works off the principle of Unity particles and their ability to trigger collision messages via Send Collision Messages The Avatar PVP SDK has an automatic layer setup tool located at the top of the Unity Editor labeled Avatar PVP SDK/Setup Layers, this will work in both worlds and avatar projects!1

Layers List

Unity Engine Layer NumberDamage TypeDescription
14Cancel DebuffRemoves healing buffs
15ElectricRemoves shield buff
16Slow DebuffApplies movement debuff
17DamageSimple damage
22IceIce damage
23Damage Over TimeApplies bleed debuff
24StunApplies extreme movement debuff
25PoisonPoison type damage
26SpeedApplies movement increase buff
27Push/RadiationForces a velocity upon the target, or applies exponential damage depending on mode
28ShieldApplies damage reduction buff
29HealApplies healing buff
30RepairApplies healing or damage depending on class
31FireApplies burning debuff

Footnotes

  1. Warnings It is important you setup layers properly in both world and avatar projects. If you don't, it is entirely possible that you may encounter the chaos particle bug