Layers
Avatar PVP works off the principle of Unity particles and their ability to trigger collision messages via Send Collision Messages
The Avatar PVP SDK has an automatic layer setup tool located at the top of the Unity Editor labeled Avatar PVP SDK/Setup Layers
, this will work in both worlds and avatar projects!1
Layers List
Unity Engine Layer Number | Damage Type | Description |
---|---|---|
14 | Cancel Debuff | Removes healing buffs |
15 | Electric | Removes shield buff |
16 | Slow Debuff | Applies movement debuff |
17 | Damage | Simple damage |
22 | Ice | Ice damage |
23 | Damage Over Time | Applies bleed debuff |
24 | Stun | Applies extreme movement debuff |
25 | Poison | Poison type damage |
26 | Speed | Applies movement increase buff |
27 | Push/Radiation | Forces a velocity upon the target, or applies exponential damage depending on mode |
28 | Shield | Applies damage reduction buff |
29 | Heal | Applies healing buff |
30 | Repair | Applies healing or damage depending on class |
31 | Fire | Applies burning debuff |
Footnotes
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Warnings It is important you setup layers properly in both world and avatar projects. If you don't, it is entirely possible that you may encounter the
chaos particle bug
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